


The remaining skips take advantage of boosting, in Dead space 3, running (usually running backwards) into certain walls will allow you to climb the wall, the rate and ability to climb the wall depends on the framerate, hence why most of the skips used in the run do not work on console. The first skip is early on in the run and invoves flying through a non-solid wall on the roanoke and checkpoint restarting to save about 30 seconds. Most of the areas are natural route, except for the 4 skips in the game and a few tricks. The third weapon used is a timed mine needed for the nexus skip.

The second weapon used is a detonator mine with a force gun secondary, this weapon is used for a particular section on the terra nova, and the suit repair skip. The weapon used throughout most of the run is the Devil Horns, they are an unlockable weapon that pretty much one shots every enemy bar the very late game alien necromorphs.
